Saturday, April 14, 2012

no surv healing reduction. add to black arrow

[:1]plz.

bm gets monsterous bite, mm doesnt rely on serpent sting for anything so widow is fine for them, but surv needs serpent sting for max dps, to ask an already struggling spec to sacrifice low dps for pvp utility seems dumb to me.
What?

Actually, I really do need to add, you make this class proud.
You realize Serpent sting and Widow Venom can be up on the same target simultaneously, right?

Widow venom is available to every spec.



You realize Serpent sting and Widow Venom can be up on the same target simultaneously, right?

Widow venom is available to every spec.


had to check this for myself, i honestly thought the two didnt stack, see what happens when you put a bad ability in the game no one uses, even with access to both its an extra gcd, with a huge focus cost, and black arrow should still have the ms effect.
You realize Serpent sting and Widow Venom can be up on the same target simultaneously, right?

Widow venom is available to every spec.


had to check this for myself, i honestly thought the two didnt stack, see what happens when you put a bad ability in the game no one uses, even with access to both its an extra gcd, with a huge focus cost, and black arrow should still have the ms effect.


if anything serpent sting should apply the MS.. even though

mm doesnt rely on serpent sting for anything


/facepalm
if anything serpent sting should apply the MS.. even though

mm doesnt rely on serpent sting for anything



/facepalm


dbag palms smell like vinegar. you should keep those to yourself. why should serpent sting do it? if they want something accessible to all specs why would serp be better than arcane?


Strider, Ilke is right. It would be better if added to arcane because serpent sting can be dispelled and tends to be a waste of focus in pvp if the healers do their job. Vs arcane shot that always does its damage and as such is always used by all 3 specs.
so you want to add it to AS, when all 3 class's use it, so MM and BM will become op in that area. It needs to be just for Surv, if you talking about a heal. Only way i can see this done is the same as Chim, BA should hit for a % on impact and then tick, if BA crits on hit then will heal player fro x amount.

This will PvE

a: give surv some form of heal
b: bring the dps up a little.

As of now MM has chim that crits for 40-50k, AiS that crits for 50-70k (this is in my gear by the way)

Surv biggest crit is maybe 20-30k.

Burst damage MM is way about both specs. With RF and Readiness, you get 2 burst at the start, and 2 later on, and surv you get lock and load (Maybe)

Don't know much about BM never really played the spec.

I don tknow if this will work or not, but they maybe can look at LnL as a CD, kind of the same as shammys EM, or Feral druids with TF, and have the talent not as a proc but an ability with a 15 -20sec CD which gives you 2 free shots of ES or AS.



not talking about a heal, talking about the healing reduction of widow venom being added to arcane shot.
so you want to add it to AS, when all 3 class's use it, so MM and BM will become op in that area. It needs to be just for Surv, if you talking about a heal. Only way i can see this done is the same as Chim, BA should hit for a % on impact and then tick, if BA crits on hit then will heal player fro x amount.

This will PvE

a: give surv some form of heal
b: bring the dps up a little.

As of now MM has chim that crits for 40-50k, AiS that crits for 50-70k (this is in my gear by the way)

Surv biggest crit is maybe 20-30k.

Burst damage MM is way about both specs. With RF and Readiness, you get 2 burst at the start, and 2 later on, and surv you get lock and load (Maybe)

Don't know much about BM never really played the spec.

I don tknow if this will work or not, but they maybe can look at LnL as a CD, kind of the same as shammys EM, or Feral druids with TF, and have the talent not as a proc but an ability with a 15 -20sec CD which gives you 2 free shots of ES or AS.


this MM damage is in pve curcumstances, or pvp random BGs with the best possable luck (aka beserker tolvir potion, exc.) to increase the damage


MM in real pvp does about 50k total with a full focus bar when we are permited to hard cast an aimed shot+chimera


SV needs utility bonus, not damage, we need a seperation of pvp and pve for spec wise o help it be balanced properly, the devs leave us as broken as we are because they are 'afraid' because so many people play hunters and if they piss off the pet collecters they lose 80% of ouir class, if they piss off our pvers, they lose 30% of our class, if they piss off the pvpers, they lose 15% of our class (btw, some are pet collecters and pver and pvpers, so yes the % goes over 100)

so they leave yus broken pvp wise, because true pvp hunters are the minority or the class
fixing hunters in pvp

useing SV as the pvp spec

replace counter attack with, deadly explosions

explosive trap now knocks back all effected tagrets by 10 yards

and if black arrow or immolation trap are dispelled LnL will automatically proc

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LnL now only makes explosive shot free

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toxicology now also makes widow venom increase the targets CDs by 1/2 seconds (if it has no CD, the ability will then have a 1/2 second CD)

wyvrn sting no longer deals damage over 6 seconds, instead it causes the target to be scilenced for an aditional 2 seconds after the sleep effect expires

resourfulness now also causes all traps to have a 33/66/100% no longer trigger their 'sister' trap's CD

entrapment now also causes freezing trap to make the effected target take 50/100% less damage from DoT effects

noxiouse stings now also causes snakes from snake trap to spit widow venom instead of deadly posion

mirrored blades now also effects melee attacks, but none of the returned attacks can critically hit

survival tacktics now decreases damage over time effects damage done to the hunetr whoile detterance is activated by 50/100% instead othe the reduced chance for traps to b e resisted (which doesnt work anyway)

sniper training now increases kill shots critical strike chance by 5/10/15% and makes it ignore 25/50/100% of the targets armor AND absorbtion effects (aka it will go through priest shields and simi9lar effects) instead of its current effect

and this is only the start of making uis have a viable pvp spec (ps, this is focusing on a 'control' spec, instead of a damaging spec, SVs damage would be low, but it would favor the utility that it offers)

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