Saturday, April 21, 2012

The flaw in pvp

Whilst I believe there is more wrong with hunter pvp than detterence, this post will focus only on detterence.

What if detterence cleared all slowing effects, not dots if that is too OP but just slowing effects or how about whilst detterence is active slowing effects are negated then once detterence ends they are back?

This is the deal right now:

Hunter pops detterence more than likely the hunter has some sort of slow on him. So lets say hunter pops detterence and lays down trap-trap goes off and let us assume all hunters are specced into entrapment. So trap goes off and we actually hold the prey for 4seconds, sounds good right? 4 seconds is plenty of time to grag some distance, unforantley however the hunter was slowed and in those 4 seconds because of the slow you get barely any distance. Basically unless your facing a ret pally or a fire mage, boomking (every see them in pvp?) you will be slowed and detterence really doesnt do much.

And lets not get started on disengage, for every disengage there is a charge, feral charge, blink , shadow step, heroic leap etc...

Asking blizz if detterence is suppose to "deter" us from getting melee trained can we at least do it better?
That's what Master's Call is for.
That is true but i dont think Master's call is good enough if pet is dead, off fighting something else etc...or perhaps i just need better pet control

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